Ozimals Bunnies are the much anticipated breedable pet game featuring a genetic system covering over 70 varieties of bunnies. Their popularity from their official release in January of 2010 grew exponentially and through the collaborative efforts of Akimeta, Desolate Studios and Ozimals house staff, the Ozimals Bunny game has become one of the most widely known and traded products in Second Life.
Work for Ozimals LLC began in June or July of 2009 and through the course of my time creating the bulk of visual assets used by the company some ~2000 files were created, culminating in over 600 individual visual assets now used in the widely popular game.
For more information, check out the Ozimals website or drop by their in-world store!