Wilds of Organica this coming month at The Arcade!


Ellie-Promo

Wilds of Organica is participating in The Arcade this coming month, and the prizes include twelve versions of an elephant avatar, including some costumed ones, just in time for Halloween!

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There are six solid colour versions and six costumed versions, two of which are rares with 5% of occurring.

This item is L$100 per play and comes with full body mesh, controllable eyes and trunk, basic AO HUD. Again, you’ll have the option of trading transferrable versions in for mod/copy versions. The event isn’t open to the public yet, but will be accessible from Sept 1-30 via this SLURL. You can also join The Arcade – Gacha Events group as well as explore the various gacha yard sales to trade, buy or sell items if you wish! Please play responsibly and have fun!

 

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Pink (left), Topiary (center), Circus (right)
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Renovation Sale ends soon!

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Just as a reminder, the Renovation Sale wraps up this weekend!
As an aside, the last post I wrote about this lists the incorrect date of August 17 – the sale actually ends at 11:59PM on August 18. Pop on by to take advantage of some great discounted items, some of which we won’t be seeing in store again! Please also note the sale is *in store only*.

After 12:00AM August 19, Organica will temporarily close for renovations, but you can get most of the products on Marketplace, here.

Organica’s first contribution to The Neighborhood

The Neighborhood is a new bi-weekly home & garden-themed event featuring a select group of quality content creators which starts at MIDNIGHT August 3 2013 and ends at 11:59PM SLT the same day!

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This time around, Organica offers the following four-piece table set, which features a reclaimed wood table, vintage stools and a hanging lamp, all materials-optimized but also great for normal viewing with any mesh viewer. Stools come with eight poses and animations can easily be adjusted via the NPose animation system. This set is mod/copy/no transfer and offered at a low introductory price of L$200. Be sure to drop in today; this introductory pricing will end afterward!

Available in-store only for the duration of this promotion!

Something Old, Something New… Oh. and a Sale.

 

 

It’s nearly been a month since my last post and just to catch folks up to where things are at now with Organica, The Home Show closes in a couple of days, so if you would like to explore a great collection of home and garden decor shops all in one place, you only have a few days to do so. Organica items which were showing exclusively at the event will make their way to the main store and you’ll be able to pick them up like any other normal release.

Additionally, I neglected to include a non-exclusive release in the last blog post – it was an item released at the same time but also available at the main store:

FrameCollection-vendor

This package of photo frames features three collections of photos I’ve taken over the past three years. It also includes a blank copy of the frames, which would allow you to add up to 8 of your own photos! It’s unscripted, mesh, and optimized for materials-enabled viewers. 1LI each, mod/copy/transfer. Available in store and on the Marketplace.

 

New Releases:

Folks who have dropped by within the last week or so may also have noticed the following other new releases, available on the grounds and in the main shop:

Alder3-vendor Alder4-vendor

These new additions to the Alder line are lightweight mesh trees featuring upward or ‘apical’ growth and foliage for multiple seasons. Each package includes unscripted green, autumn and winter foliage trees, as well as one scripted version which switches between the three. Alder 3 is a single tree at 12LI (at a packaged size of 12x16x25m), while Alder 4 is a cluster of trees coming in at 5LI (at a packaged size of 14x11x16.5m). Both trees are available either as mod/trans or mod/copy editions and both are now available in the main store or on Marketplace (Alder 3, Alder 4).

Next, a new building is now available, suitable for both ground and sky use.

Cliffcrest-Vendor

 

The Cliffcrest Skyloft was initially conceptualized to be modern skybox taking advantage of large windows and a skylight to let in light. As such, while there is slight shadow baking applied to this building and all users should be able to enjoy it that way, it is suggested that you enjoy this building with deferred rendering enabled.

This build allows for some limited modifications – the build is divided in half, but the central wall can be removed, as can both balcony railings, foundation posts and stairs (on the ground version).

By default, each coalesced object included in this package includes script-operated blinds for control in opacity. These are optional and not directly linked to the building, so you can use or remove them as you see fit.

The overall layout is also intended to be useful for either residential or commercial use. Available mod/copy, in-store on the grounds as well as on Marketplace.
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Retirement Sale:

It’s been almost a year since the last major store sale and revamp, and in preparation for some major upcoming changes, a variety of products have been marked down and will remain so until they are permanently retired on August 17, 2013.  PLEASE NOTE: mod/trans versions of discounted items are being retired immediately – they are no longer available. If you wish to send a copy of these items as a gift, please left click the vendor box and follow the directions.

After August 17, the store will be closed temporarily, after which I am excited and look forward to introducing many new products!

Drop by soon and check out the new items and sale, here!

http://maps.secondlife.com/secondlife/Organica/87/223/30

Organica at The Home Show

Starting tomorrow (July 1, 2013), along with 47 other Home and Garden shops,  Organica will be participating in The Home Show, which runs from July 1 thru 31 at Le Petite Roche and Argentina Amor sims.

 

Four new items will be exclusive for the duration of the event and are as follows:

HangingIvyPlanter1-vendor

 HangingBambooPlanter1-vendor

Both of the above items are great for indoor or outdoor use. They are each 1LI and being mesh, require at least a mesh-capable viewer. Fill in those empty corners or perhaps divide up a large empty space? Or maybe hang from the eaves of your new home? Additionally, while both of these look great already, you can further decrease alpha flickering by using a materials-enabled viewer and enabling ‘advanced lighting’. Mod, copy, no transfer.

Cameron-Vendor

 

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This new building features three fully built floors, detailed textures, a cafe on the ground floor and a loft on the upper floors. It’s 120LI at packaged size (unfurnished) with a 12.5x36m footprint.You’ll also be able to preview this new building on-site at Organica. Mod, copy, no transfer, with some copy-only scripts.

Finally,

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EspressoMachine-black-vendor EspressoMachine-blue-vendor EspressoMachine-white-vendor

These new espresso machines are currently props and would be great additions to any cafe, restaurant or home kitchen. Included in each package is a regular and materials optimised edition – while the product features quality baked textures, the addition of materials allows for more realistic metal gleam and overall more quality glossiness. 1LI at packaged size, mod, copy, no transfer.

Find all of these items and MORE in Organica’s booth at The Home Show!

Sugar Glider HUD update

A bug was reported and fixed earlier today, relating to the eye control portion of the Sugar Glider HUD, where the pupils resized to the wrong scale and proportion. This has been fixed with v1.01.

[box type=”info”] Please note: One Sugar Glider HUD is sufficient to control any set of Sugar Glider eyes. If you have multiple avatars, you only need to update one HUD and you can delete the rest.[/box]

For Transfer only editions:

Check the description field of the package. If the field is BLANK: You must LOCK IN at least one avatar to get the updated HUD. Instructions for how to do so can be found in the notecard inside the package.

If the description field of the package shows ‘UPDATED JUNE 14 2013’, please proceed normally

For Mod/Copy editions:

UpdateChecker-smlIf you have already locked your av choice in, please TP to the Wilds of Organica shop and rez your updater prim. Please be patient – it takes a little while for the update server to check for your update.

 

Why depending solely on the LI system is a false equivalency for good modelling

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I’ve been thinking a lot about this lately – i’m sure I’m not the first one to bring this up…

Land Impact, as it relates to mesh these days, seems to be the be-all and end-all to consumer products in the Second Life space these days. From the start, back in the closed beta days, there was always a lot of push and pull, trying to design the system so that users would be encouraged to design intelligently, effectively and efficiently. As it happens, costs were put in place to better reflect this (as compared to sculpts).

Prim equivalencies for normal prims and sculpts didn’t change – Linden Lab cited not wanting to break content as the reason for this and I could go in to some depth about how this was a bad idea. I also have scripter friends who would take issue even with that policy, given that it seems to be enforced inconsistently; from modelling/texturing/animating to scripting. Neither of these issues is here or there, as it pertains to this discussion though.

The point I’m making here is that Linden Lab attempted to encourage better content creation practices by encouraging the use of multiple Levels of Detail (LODs), physics models, and the need for efficiency in scripting of these items. The Knowledge Base goes in to some detail regarding this.

Essentially, it is possible to have a good looking model upload for a high LI, with no LOD or physics optimization, OR upload for a fraction of that LI by making clever use of the opportunities afforded by LODs and physics models.

An important part of designing a good model is being able to make comprimises in complexity in order to make the viewer experience better, while not sacrificing too much in the way of quality.

Note, here, that I make a distinction between a complex model and a quality model – the two are not necessarily the same.

For one thing, it’s incredibly easy to abuse the system provided in order to upload a highly complex model while maintaining an unfairly low LI. How?

Well, you can upload up to three LODs to every model you upload to SL. In fact, you probably should. The rule of thumb, as far as the LOD generator is concerned, is that the ‘high’ version should have roughly 25% the number of faces compared to the full version of the model. ‘Medium’ should be half that of ‘high’, and ‘Low’ should be half that of ‘Medium’. If you leave these as they are, you may get a low LI object, you might not. It depends on a few factors, including how complex the model was to begin with, but also how many discreet parts there are, as well as whether the item is rigged or scripted.

But what happens if you suddenly just tell the viewer to load the full version of the model, then use the lowest possible quality for all the LODs, and tell the viewer that a substantial physics model isn’t necessary?

Basically you end up cheating the system, possibly without even knowing it.

I recently noted a significantly slow and poor viewer experience while exploring, and the persons involved had done exactly this. This prominent venue has dozens of vendors and they all come in at 3LI. Offhand, not bad, you might think, and under normal circumstances you might be right.

But in this case, no. I was getting frustrated. If I was a customer who didn’t know any better, I might just chalk it up to a bad computer. To be honest I’ll admit here my desktop computer could probably use more RAM and an upgrade from my midgrade video card within the next year. I also run three screens for my daily workflow and my usual load of programs includes Photoshop, Blender and either Chrome or iTunes.  But the common user of SL probably has a crappier computer than I do and it’s always a good idea to design for the lowest common denominator.

I decided to try and diagnose what might be the cause of framerates approaching 2-3FPS, even with basic shaders turned off, draw distance cranked all the way down, avatar imposters turned on and to the most stringent setting. I took the advice of Drongle McMahon on the SL Forums, showing a way to turn on rendering info and in particular to ascertain triangle and vertex count for selected objects.

Upon closer inspection, the vendor had over 18000 triangles – 20000 vertices. For reference, most mid-sized mesh houses come in at under 4000 triangles. Most main character avatars in video games similar in appearance to SL come in between 5000-7000 triangles. A simple box prim has 108 triangles and you can even make a box prim less complex by using a mesh box instead (since SL’s box has 18 triangles per face and 6 faces), which would get you 12 triangles. So basically, one of these vendors was taking up roughly the rendering capacity of four or five mesh houses, two or three avatars, or potentially *thousands* of mesh box equivalents. Within a 2m by 2m space. And there are dozens of these same vendors all over the venue.

What’s worse is this particular vendor takes significant advantage of the LOD uploads. If you are having a hard time loading things and as a result reduce the object detail in your graphical preferences (or if you’re an advanced user and have changed your rendervolLOD settings to something fairly low), then you won’t be able to view this vendor in any way other than a) the full, high-poly model or b) a broken mess of the minimum number of triangles required to upload and match up to the high-poly model.

Whereas in other modern platforms, such as Unity3D, it may be commonplace to budget perhaps between 100K-300K polygons for an entire scene, in SL it is often difficult to stick within those boundaries even if you control and created the immediate surroundings yourself. Content creators often design their objects to be ‘the stars’ of the show, regardless of their overall importance or how many resources have already been expended in the environment. It does not help that the content creation community is generally poorly educated on the subject or willfully ignores the consequences of irresponsible design decisions, in the name of creating something pretty.

Let me get something straight here – I’m not saying ‘don’t make or sell pretty things’; what I am saying is make pretty, quality things. But be smart about it and consider what is possible as well as what is responsible to inflict on an unpredictable number of people.

There are many things a designer can do in order to create more efficient quality content.

– For the full version, model to create good edge flow, avoid using the uploaded model to create fine details which could otherwise be achieved using a diffuse or normal map. High-poly models can be used to help create cavity and normal maps, but should not be uploaded to Second Life.

– Create efficient and accurate LODs which not only cut down on vert count but which are at least (at the medium level) somewhat representative of the object at a distance, to allow users to see at a glance what they should be looking at, rather than requiring them to zoom in. Most modelling programs should allow you to collapse parts of your model without significantly affecting the UV layout. Some also have modifiers (such as Blender’s most recent Decimate Modifier) which do some automatic face reduction, within limits.

– Don’t ‘cheat’ the LOD system by uploading a high-poly model and crappy, non-representational LODs.

– Stop making excuses for poor content by saying more complex content is necessary for a high quality, immersive SL experience. 1) SL isn’t a Pixar movie. You can’t expect it to look that way and run to any reasonable degree. 2) Quality content can look great, even at lower levels of detail. Any good content creator should know that and should know how to do that.

– Look forward to, and PUSH, the Materials project. Coupling a quality, low-poly model with a great diffuse, normal and specular map is the best road towards creating great, efficient content.  A developers build is out for it already and it’s always a good idea for content creators to provide their feedback to the developers so that any bugs can be acknowledged and fixed quickly. It’s not on the main viewer stream yet, but development has been moving at a steady pace. In the mean time, it wouldn’t hurt to learn how to create normal and specular maps anyway, since you can bake normal and specular effects in to your diffuse map already and upload it as a flat file.

– Make use of the wireframe mode in SL at least once or twice to see how it looks in-world, zoomed in. If the model looks almost solid even if you’re zoomed in, YOU’RE DOING IT WRONG.

New Sugar Glider Avatars for The Arcade Gacha Event

Wilds of Organica returns to The Arcade this month with a brand new bipedal mesh tiny!

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The Arcade is a quarterly event featuring dozens of excellent designers, providing hundreds of different prizes through gachapon style vending machines!

This time, I’ll be offering sugar gliders as a prize. Each play is L$100 and there are a possible 12 coats to collect! Each avatar comes with mesh body, tail, customizable eyes and an animation overrider. Two rares are available – chances of getting one or the other are pegged at 5%.

Please note: While the vending machine dispenses transfer-only editions of these avatars, you can always lock-in your avatar by exchanging the transferable edition for the mod/copy edition. Doing this will also entitle you to any updates available for the avatar.

Do drop by The Arcade (it opens June 1 2013 and runs thru the month) and check out the great items being offered this time around! (It’s not even completely set up yet and the offerings are already awesome!) You can also join The Arcade – Gacha Events group as well as explore the various gacha yard sales to trade, buy or sell items if you wish!

Full info about this avatar here!

Organica at Home & Garden Expo 2013

Organica returns to the Home and Garden Expo this year with a variety of new products!

StStony-vendor
First up, this new structure is the product of a lot of research and construction to capture the essence of an abandonment located in Detroit, called St. Agnes (later, Martyrs of Uganda Parish), but better known as St. Stony by many urban explorers.

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Built during the early 1900s, the structure was abandoned by 2006 and has fallen victim to a great many acts of vandalism; metal parts have been salvaged for scrap, ornate tiles removed and smashed, pews torn away and organ smashed to bits. By the time I got a chance to visit in late 2010, graffiti had crept ideas way to the interior, and things have only gotten worse since then. While the building was acquired in 2012 once again, it remains to be seen whether the building will be restored or simply torn down, like so much of Detroit has been in recent years.

In any case, the key goal for me with this project was to preserve a sense of the building as I remember it, rather than to produce a straight copy, and hopefully that comes across here.
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The building is 36m by 60m, with a 20m ceiling and 35m spire. It is packed in a rezzer for easy unpacking and placement, and features high quality textures, efficient modeling, scripted doors, optional window light rays. It’s mod/copy/no- transfer, with some copy- only scripts.

Chandelier-vendor

This wrought iron chandelier is low LI and compliments many environments quite well.  This item is unscripted, and offered mod/copy/no-transfer.

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These new Amazon lilies are ideal for rivers or ponds. 1 li at packaged size, unscripted. Mod/copy/no transfer.

Additionally, drop by to pick up some new RFL-exclusive items! Both are mod/copy/no transfer and being mesh, require a mesh capable viewer. They are RFL exclusives, so remember to pick them up while the fundraiser is on! (Other RFL exclusives from previous years will also be available in the main store as well as on-site at Home Expo)

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Drop by Organica’s spot at Home & Garden Expo to view these items for the duration of the show (May 24, 12PM to June 2), after which everything will be moved to the main store.

New for FaMESHed!

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As part of FaMESHed’s first birthday celebrations, Organica will be making a return to the event with this new furniture set, designed around Hoya flowers! The set includes seven pieces in total; a couch, day bed, coffee table and side table, open and closed-version of an ottoman as well as a ceiling lamp. All pieces are mod/copy, with some copy only scripts. Available at FaMESHed, starting May 1 2013!